Prompts Grid
PROMPTSGRID
تاريخ النشر: ٢٥ مايو ٢٠٢٦
مولد الديوراما العائمة الخيالية بأسلوب المونو-بانك

مولد الديوراما العائمة الخيالية بأسلوب المونو-بانك

قالب تعليمات معقد ومنظم مصمم لتوليد ديورامات مصغرة عائمة خيالية بطريقة إجرائية بأسلوب بانك محدد (افتراضيًا ستيم بانك)، باستخدام طبقات توليد إجرائية متعددة للمشهد والعمارة والإضاءة والسكان.

prompt.txt
1WHIMSICAL MONO-PUNK FLOATING MINIATURE DIORAMA PROMPT
2(Automatic Background Optimization, Smart Micro-Detail System, Procedural Activity Layer, Natural Irregularity Layer, Atmospheric Depth Layer, Procedural Scene Generator, Procedural Prop Generator, Procedural Architecture Generator, Procedural Lighting & Atmosphere Generator, Procedural Character & Population Generator, Procedural Diorama Base Generator)
3
4VARIABLE GUIDE
5GLOBAL_COMPLEXITY = Possible values: 'low','medium','high','ultra'. Controls density of buildings, props, characters, and environmental detail. If blank choose randomly between 'medium' and 'high'.
6PUNK_STYLE = Steampunk
7If PUNK_STYLE is empty, then one style is randomly selected from LIST_OF_PUNK_STYLES, otherwise what is in the PUNK_STYLE variable is chosen
8LIST_OF_PUNK_STYLES = Steampunk, Dieselpunk, Atompunk, Cyberpunk, Biopunk, Nanopunk, Solarpunk, Decopunk, Clockpunk, Coalpunk, Raypunk, Stonepunk, Sailpunk, Cassettepunk, Teslapunk, Mythpunk, Sandalpunk, Oceanpunk, Frostpunk, Junglepunk, Desertpunk, Gothicpunk, Ironpunk, Crystalpunk, Rustpunk, Vaporwavepunk, Neonpunk, Skypunk, Aquapunk, Arborpunk, Astropunk, QuantumPunk, Mechanopunk, Technopunk, Retrocomputingpunk, Cattlepunk, Hopepunk
9SUBSTYLE = If specified use exactly. If set to none disable. If blank infer logically from PUNK_STYLE.
10TECHNOLOGY_LEVEL = If specified use exactly. If set to none disable. If blank infer from PUNK_STYLE.
11ENVIRONMENT = If specified use exactly. If set to none disable. If blank infer logically from active layers.
12CULTURE = If specified use exactly. If set to none disable. If blank infer culturally appropriate framework.
13PROCEDURAL_SCENE_GENERATOR = 'on'
14PROCEDURAL_PROP_GENERATOR = 'on'
15PROCEDURAL_ARCHITECTURE_GENERATOR = 'on'
16PROCEDURAL_LIGHTING_ATMOSPHERE_GENERATOR = 'on'
17PROCEDURAL_CHARACTER_POPULATION_GENERATOR = 'on'
18PROCEDURAL_DIORAMA_BASE_GENERATOR = 'on'
19FOCAL_INTEREST_LAYER = off
20MATERIAL_COHESION_LAYER = 'on'
21VISUAL_CLARITY_OPTIMIZER = 'on'
22MICRO_LIFE_LAYER = 'on'
23COMPOSITION_ENGINE = 'on'
24EDGE_DEFINITION_LAYER = 'on'
25COLOR_HARMONY_LAYER = 'on'
26DIORAMA_CRAFTSMANSHIP_LAYER = 'on'
27
28PSG LAYER
29Implement only if PROCEDURAL_SCENE_GENERATOR='on'. Generate core scene structure using:
30LANDSCAPE_STRUCTURE (floating island, cliff terraces, canyon basin, harbor cove, forest clearing, mountain ridge, giant tree canopy, desert oasis, ice shelf, volcanic ridge)
31SETTLEMENT_TYPE (village, harbor town, trading port, monastery complex, research outpost, fortress town, sky dock, industrial district, hidden enclave)
32INFRASTRUCTURE_ELEMENTS (bridges, windmills, rail lines, cable lifts, aqueducts, airship docks, solar arrays, reactor towers, waterwheels)
33CIVILIAN_ACTIVITY (market trading, fishing, cargo loading, harvesting, machine repair, patrol movement, f

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